Explore the Seas! Catan: Junior introduces a modified playing style of the classic game giving younger players the opportunity to experience the world of Catan! Designed for players as young as 5 and is a perfect introduction to the Catan series of games for kids and families.
Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts, and the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, rum or swords and players can acquire gold.
Each player starts with two pirate hideouts, then builds ships in order to expand their network. The more hideouts you build, the more resources you may receive. You use your resources to build ships, hideouts or get help from Coco the Parrot. Just watch out for the dreaded Ghost Captain!
Be the first player to control seven pirate hideouts and you win the game!
This award-winning party game contains 576 cards for hours and hours of outrageous fun. The Kids and Junior sets (sold separately) contain no duplicate cards, so you can combine them for thousands of new comparisons! For ages 9+.
Just like the classic Rush Hour® game, you shift blocking cars and trucks out of your way to clear a path to the exit. The 40 leveled brainteaser challenges are a fun way to build problem-solving skills. Rush Hour Jr. is ideal for younger ages but still plenty of fun for an adult brain!
The Find It® Kids hidden object game is a brightly colored, educational, Contained Adventure™. It contains 48 hidden items for you to find, conveniently listed on the top of the game. The items found in this sealed container are geared toward kids. SPIN IT, TWIST IT, SHAKE IT! Be the first to find the hidden penny, marble, balloon, or letters of the alphabet, and so much more! This family game is enjoyed by adults as well as children. It is a great travel game, terrific learning center activity, or is fun played as a timed game with others. The Kids version comes with red plastic ends, giving the game an exciting, colorful look and caters towards learning. Skills used: deductive reasoning, object identification, early reading/ letter recognition, as well as patience.
PathWords is the exciting new game that combines the best of Tetris and Word Search. Place the puzzle pieces onto the selected challenge so the letters under each piece spell a word. Words are read forward or backward - letters will not be scrambled. With
Escape the gridlock with this world renowned sequential movement game. Players set up the game board according to pictures of traffic jams displayed on different challenge cards, then slide blocking cars and trucks out of the way to create a path of escape through the congestion. A multi award winner, Rush Hour provides hours of fun, as players progress at their own pace, tackling higher and higher levels of difficulty.
Smart Mouth is the quick-thinking word game where players engage in rapid-fire - and often hilarious - creative linguistics. Individually or in teams, players slide the Letter Getter device forward and back to reveal two lettered tiles. The first player to spot and shout out a word of at least five letters, beginning with the first letter tile (orange) and ending with the second letter tile (green), receives those two tiles. Players with the most tiles at the end wins.
The journey home is a perilous one in this best selling strategy game. Players begin by positioning tree stumps and magnetic planks on the game board according to pictures on each challenge card. The object is to get their fearless backpacker safely across the alligator and piranha infested lagoon by moving the planks between stumps. With an imaginative game design and varying levels of difficulty, River Crossing offers hours of adventure.
Fans of Rush Hour will enjoy the leap from linear to 3-dimensional in this dramatic crate game. After setting up the game board according to pictures on each challenge card, players must create a path to the red crate by tipping over the blue, yellow, and green crates that obstruct the path. But there's a catch! You have to get your Tipper Man there without jumping over crates or allowing him to touch the game board. Conceptual and strategic, TipOver introduces players to spatial relationships along with sequential reasoning.
Nominated TOTY 2009 Best Toy of the Year! This innovative gameencourages pre-readers and early readers alike to match the pictures and words on game tiles to the pictures and words on the challenge cards. The first player with a full card wins the game by yelling "Zingo!" Improved image distribution, 2 levels of play, and several game variations keep the zaniness going for hours!
Remember those games you loved as a kid' They're back and better than ever! There's a whole new look to Mattel Classic Games, but the fun hasn't changed a bit. Look for Mattel Classic Games and share the memories with a new generation. A classic skill and action game, Ker Plunk! is where you take your pick and pull a stick. If all the marbles fall, you lose it all! You're only sunk if they go...Ker Plunk! For 2 to 4 players. Game includes game base, tube, tube connector, sticks, marbles and instructions. Tube measures 6.94"L x 12.25"H. Products and colors may vary.
Block by Block builds on players' architectural skills as they combine seven puzzle pieces to construct up to 60 three-dimensional structures depicted on various challenge cards. The puzzle pieces are the same as the famous Soma Cube, which was a craze in the 1970's. This puzzle is hard... and it's also very clever.
Block by Block builds on players' architectural skills as they combine seven puzzle pieces to construct up to 60 three- dimensional structures depicted on various challenge cards. The puzzle pieces are the same as the famous Soma Cube, which was a craze in the 1970's. This puzzle is hard… and it's also very clever.
Players start by picking a challenge card, then use their 14 square and rectangular puzzle pieces to build the image shown in the card. Square by Square is an excellent game for learning about spatial relationships and pattern matching skills. Game contains 60 Challenge Cards.
Classic word game with a twist! Think of a word and try to stump your opponent. Includes one game board with erasable whiteboard, self-storing dry-erase marker and eraser. No loose pieces.
Swish is a spatial card game that challenges you to be the first to make matches, or “Swishes”. Swishes are made by layering as few as two or as many as 12 cards so that every ball swishes into a hoop of the same color. The cards must be placed on top of each other in the same orientation, and no ball or hoop can be left unmatched. The player with the most matches at the end of the game wins. Various levels of play make this card game addictively fun for all.
People will fall in love with Gordian’s Knot, a take-apart brainteaser for die-hard puzzle enthusiasts. Players will marvel at their brilliance by unraveling the mystery of Gordian’s Knot. It takes 69 different moves to dismantle the puzzle, so we’ve included instructions that help perplexed players reassemble the puzzle once it has been solved.
Swish™ Jr. is an adaptation of the wildly popular Swish™ for younger players! A Swish is created by layering two or more cards so every shape fits into the outline of the same shape and color.
Introducing Math Dice Jr., the perfect complement to ThinkFun’s ever-popular Math Dice! Roll the 12-sided Target Die to obtain your target number, then roll the five 6-sided Scoring Dice. Using addition and/or subtraction, combine the Scoring Dice to match the target number, moving one space on the track for every Scoring Die used. The first player to reach the finish line on the scoring track wins! Simple rules and chunky, brightly colored dice make it fun for all ages and all math levels.
Introducing the most flexible, competitive math game ever invented! Players use combinations of operations including: addition, subtraction, multiplication, division, or even powers, to generate equations whose result is closest, or equal to, the Target Number. Game includes 5 Dice, MathDice carrying sack and Game Instructions and Example Challenges.