This combination game set is a classic! You'll enjoy the spicy tones of camphor wood that weave through the chess and checker board. The board features a drawer for storing the handpolished, handpainted Sheesham/Kari wood chessmen and wood checkers.
This combination game set is one of our favorites! The black-stained board with intricate inlay border is gorgeous. The board features a drawer for storing the handpolished and weighted Staunton black stained and Kari wood chessmen and wood checkers. An elegant gift!
A wonderful choice for the beginner or experienced chess player! This Staunton style set features a moderately sized board with solid walnut border and handsome wood chessmen. An affordable quality chess set!
Generously sized 18 inch backgammon set with a vintage map design! This set, is adored for its map design case and the non-stitched, screen printed points that make it easy for pieces to glide over the board's surface.
A wonderful combination game set that features seven of our most popular games: Chess, Checkers, Backgammon, Cribbage, Dominoes, Dice and Cards! Comes in a gorgeous wooden box with old-world latch and is sure to bring you and your companions hours of fun!
This chess set is beautifully made in wood with brown and ivory medieval chessmen that are a tribute to life in the middle ages.
This wooden board has a deep chocolate color, and the chessmen in particular are distinctive and their quality caught our eye immediately. They have been created with care and attention to carved detail usually reserved for bigger and more expensive sets. The felt bottomed chessmen are made of rosewood and boxwood and look lovely on display. The design that has gone into these chess pieces packs a punch that belies the set's compact size. The finish on these hand polished pieces will become even more lustrous over time with handling.
Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.
In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you!
Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.
For 2-6 players playable in 1-2 hours.
Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!
Arkham Horror was originally published by Chaosium, Inc., in 1987. This new, updated edition features stunning new artwork and graphical design (including a new gameboard, counters, cards, and playing pieces) as well as revised and expanded rules from the game's original creator, Richard Launius.
Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.
Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.
You'll build your dungeon, a room at a time, from 24 heavy, double-sided tiles. Each shows a different room . . . some are good for certain characters, some are bad. Populate it with monster standies and let your munchkins run amok!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can . . .
Designed by Steve Jackson and illustrated by John Kovalic, this boardgame doesn't take itself seriously. Except for the loot – munchkins are always serious about the loot!
For the adventurer in all of us! This backgammon set is too fun to pass up. Features a beautifully textured, tan, map-motif case with antique brass horse shoe latches. Includes chips, dice and cups.
One of our most exclusive cribbage set! This deluxe medium stained solid Oak 3-Track is cherished for its beautifully stained Oak wood and skillfully crafted inlays. Also features space for storing the 2 decks of cards and 6 metal pegs when not in use. A cribbage set to pass down from one generation to the next!
Take your Catan game over the horizon and discover a life of island adventure with Catan: Explorers and Pirates™! The five scenarios in this set require you to master not one island but three, and the sea as well! With a wealth of new pieces, rules and options, Klaus Teuber’s masterpiece is more compelling than ever!
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires.
Designed by original Small World author, Philippe Keyaerts, it features all new Races and Special Powers, and introduces Monster occupied regions that protect Relics and Places of great power!
Play Small World Underground on its own or combine it with other Small World game elements.
Two armies face off in a battle to capture the flag…who will taste victory? For over half a century, Stratego® has brought players together in a strategic skirmish of wits and skill. In this collectible Stratego Master’s Edition, you command a prestigious army of soldiers, miners, scouts and a spy. Form a battle plan, use your bombs, and be cleverly deceptive to defeat your opponent and capture the flag! But beware…your opponent’s army is also fitted with talented soldiers and effective weapons!
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
The longer the routes, the more points they earn.
Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe.
The second installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations. We've also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated game board
Now with a Royal Crest emblem! This Quartz Chess Clock is our most economical analog chess clock. This is a perfect chess clock for students, schools or clubs who want an easy to operate timer with great visual aspects. It has adjustable hands that allow for a quick setup for competitive/ tournament games. This clock keeps accurate time, comes with a second hand, has a sturdy housing, and is powered by one AA battery. There is an on/ off switch on the back and the battery is included.
The object of Power Grid is to supply the most cities with power when someone’s network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you’re potentially allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants(except for the highly valuable ’renewable energy’ wind/solar plants), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury.
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner.
Dominion:?Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion.
All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports
you will conquer them, and from there you will look for more rivers.
One day, all the rivers will be yours.
This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn. Dominion:?Seaside is an expansion to both Dominion and Dominion:?Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.
Released in late 2010, Prosperity is the 4th addition to the Dominion game family. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.
Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
A great starter set with executive flair! Features a 15" board with chips, dice, cups, and a doubling cube. A terrific set for an unbeatable price.
Delve deep into Catan! In Catan: Traders & Barbarians™ you'll find lots of cool new ways to explore Klaus Teuber's award-winning game series. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces and capabilities.
You can even link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your Catan experience!
Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.
Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.